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Devlog
Submission to DAE Game Projects 2020
Monkey Bananza
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Devlog
The final touches
May 26, 2020
by
DylanDeWaele
This week was all about presenting our final result! After fixing little bugs that were still annoying, we met up and played our game in order to gather some fun footage for a gameplay trailer. Traile...
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Polish week 2
May 13, 2020
by
DylanDeWaele
Welcome to our final devlog! We will tell you all about our latest features! To bring our game to the next level we decided to focus on player feedback. We added some wiggle animations when a monkey i...
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Polish week 1
May 06, 2020
by
DylanDeWaele
In this devlog we will tell you what we did for the first week of polish! Quite some things have improved: We updated the fog particle because there was some weird intersecting lines going on. The fog...
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Production week 6
April 30, 2020
by
DylanDeWaele
Welcome to the devlog of our final production week! This week we added some more particles to get more feedback from the game. The cage got a lightning effect that will be disabled when monkeys get fr...
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Production week 5
April 09, 2020
by
DylanDeWaele
Hi everyone, in this devlog we will talk about the stuff we did during our 5th production week. This week we made a setup screen where players can join in before the game starts. Now its starting to f...
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Production week 4
April 02, 2020
by
DylanDeWaele
Hi everyone, in this devlog we will tell you all about the stuff we did in the 4th production week of our game "Monkey Bananza". This week we created the base of the teleporters in the game. The mesh...
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Production week 3
March 26, 2020
by
DylanDeWaele
Welcome to our devlog of our third production week! So to start off, this week we implemented a HUD and a leaderboard system. The HUD dynamically updates in relation to the amount of player in the gam...
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Production week 2
March 19, 2020
by
DylanDeWaele
Welcome back guys! In the following devlog we will tell you about all the stuff we did in our second production week! What has changed? This week we started implementing more details. The level has st...
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Production week 1
March 12, 2020
by
DylanDeWaele
Welcome back people! In this devlog we will talk about the stuff that happened during our first production week. We dove straight into the project and started creating most of the environment assets,...
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Prototype Sprint - Second Week
March 04, 2020
by
DylanDeWaele
Hi everyone! In the following post we will talk about all the changes and struggles of this week. What has changed? -We created several blockouts to see what levels work with the mechanics we have. Th...
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Prototyping phase
March 04, 2020
by
DylanDeWaele
Welcome to our first developer log! In this blog post we will ask and answer some questions we have about our project. We will also explain things like our struggles during this early development stag...
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